I've seen some coverage of the Space-X launch focusing on the console interface inside the Crew Dragon, which primarily consists of three touchscreen panels.
It occurred to me that I'd seen that kind of configuration somewhere before...
This impulse navigation evolution involves maneuvering the vessel in a series of inbound and outbound approaches around a planet (Mars). When completed, the maneuvers can be visulaised as forming a simple star pattern around the planet.
This course provides an introduction to flight operations in impulse navigation mode, including underlying theory, basic maneuvering and console operation.
Here's an interesting article: a guide to executing held bearing meaneuvers, such as the radial traversal (partial planetary "orbit") seen in the recently post evolution video.
If you've been looking forward to taking part in a Hunt/Kill sim, then its time to get training!
An overview of helm and training programs has been posted in the Mission Blog, where you can also register your interest in whichever program interests you.
The programs will kick off with a seminar explaining theory and providing demos. The first of these seminars will be in person so that the instructors can get valuable feedback on content and presentation. Video versions of the seminars will be available soon after.
Submitted by Chief_Sonya on February 12, 2020 - 10:38
Impulse deceleration charts have been posted here. These provide a useful guide for when you have to stop at a particular spot.
You should always bear in mind that there's no such thing as pinpoint accuracy with impulse nav, so these charts aren't accurate to the GU. For starters, your actual deceleration distance will depend on when in the maneuvering cycle you push the engage button. But they should be good for +/-50GU.
The ISDC workshops have been busy the last few months building a simulation space for training on ship systems. This modular new space (more details coming) will contain multiple consoles for ship systems and the first to be profiled is the helm.