The Mission Update blog provides background and information on the latest developments across all aspects of the ISDC's mission.
Figuring out what it is Endeavour has just encountered in space has gotten easier with major work on scanning systems completed recently.
A new system allowing Endeavour to visit new star systems has been added to the simulator, vastly increasing the variety and adventure of possible mission scenarios. The FTL Drive is based on key piece of technology recovered from extra-terrestrial vessels.
The simulator's first engineering system has been deployed: the Power Distribution Network (PDN).
Previously tactical officer Neeraj Anahira took us through the process of achieving an EMDAR track on an opponent vessel, known as a ‘hunt’. In this post he describes the ‘kill’ – preparing and firing a torpedo that hits its target (without putting his own vessel in danger).
There have been a few exciting updates to vessel systems recently and an initial look at some of the systems coming up on the delivery roadmap.
Lieutenant Neeraj Anahira provides a blow-by-blow account of his experience commanding a hunt/kill mission.
Remote simulators are now available, allowing crew to get valuable hands-on time with vessel systems without leaving home.
Crew training will be critical to mission success, but technical manuals and operating procedures aren’t enough. Simulating deep space operating conditions as closely as possible will allow the crew to go beyond basic technical knowledge and begin developing tactics and strategies.
Even more important than the technology and resources behind Endeavour’s construction is the preparation of the crew who will carry out the ISDC's deep space mission.
Every successful space program has recognised the training and preparedness of its crews as critical to the success of the mission. This has typically been achieved by beginning training and simulation programs well in advance of completion of construction and the ISDC is doing the same.
Meet the flight operations console - more commonly referred to as “the helm”. It’s a multipurpose workstation that will allow a Quartermaster to fly the ship across three navigation modes. The current focus is on the most commonly used mode – impulse navigation.