Some changes have just been made to the process for designating EMDAR contacts. The new system assumes multiple contacts will be used in attempts to track a target, an approach which has emerged from tactical simulations.
The sim has just been updated to introduce narrowband EMDAR limits. This means that a narrowband track will be lost if the range to the contact exceeds a certain distance (10K GUs +) or if the contact moves into a sensor shadow behind an AO.
Previously, the sim assumed a track was "forever" but with new modeling data coming in we now know enough to apply these limits. Which will present new tactical challenges (and opportunities)!
A tactical overlay extension has been added to the contact board (including the read-only board used at the conn). The overlay provides a 2D representation of contacts (tracked and untracked) on the board.
We've been plotting (haha) a new piece of functionality for the contacts board - a course plot display which would show the position of contacts on the board relative to the ship (as a simple schematic map).
The idea came out of the hunt sims I've been doing where I took to sketching out contacts on my tablet to get a feel for the course they might have been describing.
There have been some updates to EMDAR that reflect new research data on EM dissipation. It turns out we have been over-estimating how much EM dissipates over distance, meaning EM emissions are easier to detect at lower output levels than previously thought. Which will make an EMDAR tech's life easier, but a quartermaster's life harder.
Previously only EM output above 60 SEMs were thought likely to be consistently detectable at ranges of over 3000GUs. Now, even EM output at 20 SEMs is consistently detectable (via extrapolation) at up to 7000GUs.