This console provides firing solution calculators that allow operators to analyse the optimal conditions for torpedo launch and allows torpedo search parameters to be configured.
Torpedo launch procedure consists of two phases. First a torpedo must be configured, assembled and fueled, then it must be loaded into a launch tube and launch parameters set.
This panel allows torpedoes to be loaded into firing tubes, launched and tracked until prosecution. It includes two modules: torpedo load and torpedo flight status.
Torpedo Load
The status of two firing tubes can be displayed on the panel at once. Additional tubes are selectable from the monitor buttons (9) at the right of the tube status modules.
The launch system planned for torpedoes is railgun based, which relies on a magnetic field to amplify initial velocity from an explosive launch. This should give us launch velocities of at least 10K km/sec, depending on the length of the railgun.
So this is a post I have wanted to do for a while, basically for the MVP we have to simplify the weapons system to see what works and what does not. We can build up from there in each iteration.
I have boiled down my weapons system into core points: