The Tactical Group is for discussion of the tactics, strategy and technology involved with defence of the ship and success of the mission.

latest activity

NeerajA's picture

Narrowband EMDAR Limits

The sim has just been updated to introduce narrowband EMDAR limits. This means that a narrowband track will be lost if the range to the contact exceeds a certain distance (10K GUs +) or if the contact moves into a sensor shadow behind an AO.

Previously, the sim assumed a track was "forever" but with new modeling data coming in we now know enough to apply these limits. Which will present new tactical challenges (and opportunities)!

NeerajA's picture

Tactical Overlay Added

A tactical overlay extension has been added to the contact board (including the read-only board used at the conn). The overlay provides a 2D representation of contacts (tracked and untracked) on the board.

mattm's picture

Video: Weapons Direction

This video was shot at a meetup event. It's the second in a two-part walkthrough of the torpedo system, focusing on weapons direction.

mattm's picture

Video: Firing Solutions

This video was shot at a meetup event. It's the first of a two-part walkthrough of the torpedo system, focusing on firing solutions.

NeerajA's picture

Plot Interface for Contact Board

We've been plotting (haha) a new piece of functionality for the contacts board - a course plot display which would show the position of contacts on the board relative to the ship (as a simple schematic map).

The idea came out of the hunt sims I've been doing where I took to sketching out contacts on my tablet to get a feel for the course they might have been describing.

mattm's picture

Torpedo Consoles

New updates to torpedo console designs are now available, showing some significant developments in how the system will operate.

alexp's picture

EMDAR Updates

There have been some updates to EMDAR that reflect new research data on EM dissipation. It turns out we have been over-estimating how much EM dissipates over distance, meaning EM emissions are easier to detect at lower output levels than previously thought. Which will make an EMDAR tech's life easier, but a quartermaster's life harder.

Previously only EM output above 60 SEMs were thought likely to be consistently detectable at ranges of over 3000GUs. Now, even EM output at 20 SEMs is consistently detectable (via extrapolation) at up to 7000GUs.

alexp's picture

New EMDAR evolutions

A couple of new EMDAR evolutions (training exercises) have been published, just in time to try out in the new sim facility!

Needle in a Haystack is pretty basic. The target isn't moving and is outputting constant EM, but it gives you a feel for how to pick target bearing from the waterfall display. With only your ship moving, it's easier to correlate the waterfall drift with heading changes. Check it out here.

mattm's picture

Firing Solution Prototype

This is a first look at a firing solution calculator prototype. This will be used to calculate the ideal combination of range and speed for a torpedo launch in order to hit its target (a “prosecution”).

mattm's picture

Direct Energy C/Ms

The Royal Navy has confirmed plans to trial direct-energy weapons for use on ships and helos for anti-drone and anti-missile applications. There are obvious parellels with requirements for countermeasure systems on Endeavour.

There's been debate here about whether a close-in defence "phalanx" system should be based on kinetic-energy or direct-energy (or both).

Thoughts?

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