It's time to fly! It's taken longer than we’d expected, but work on what we’ve been calling the “MVP” is done. This means impulse maneuvering and tactical systems are ready to be flown by crew in hunt/kill simulations.
This is a single panel console which controls the vessel’s main impulse engines and monitors the vessel’s position, speed and heading for sublight maneuvering purposes and FTL drive.
The Linear Monitor module provides a simple level-based visualisation for groups of related navigational datapoints such as EM emissions.
The module allows display of a calibration value (such as nominal or trip-point value) and uses colour to indicate when this value or the maximum value is exceeded.
The navigation team have released their first evolution (training exercise) which highlights some of the skills a quartermaster will need to pilot Endeavour.
Submitted by Chief_Sonya on January 9, 2019 - 22:43
Our first navigation evolution (training and evaluation exercise) was recently posted. It's still pretty bare-bones at the moment but it gives a great idea of what's required to pilot a ship like Endeavour around.
Hunt/Kill simulations are coming, which will give crew the opportunity to get their hands on advanced prototype versons of helm and tactical consoles and run competitive missions against each other as teams.
These simulations will be a great opportunity to get a feel for the way things will work on Endeavour and to log some time on watch. The first sim runs are a few weeks away but supporting training material will start appearing soon, so you'll have time to get up to speed.